Centres on the adventures of a group of anthropomorphic numbers. They go about their everyday lives inside their sofa until a call comes in from a real-life child Agent, who reports a problem that needs solving. One or two of the Numberjacks fly out on location to investigate. The Numberjacks have to work out how to put things right, and thwart the dastardly intentions of the Meanies.
Showing Season 1 of 3
2006
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2006-10-16
Things keep vanishing. Numberjacks 3 and 4 discover that 0 has disappeared too and is causing things to vanish. He is evading all attempts to get him back. When 3 helps out on the Brain Gain machine, everything is tripled but order is finally restored.
2006-10-17
The episode opens with 3 trying to convince 4 that she is taller than him. The alarm goes and an agent says there is a boy having trouble with his pencil. 4 takes the mission to see what is wrong. Can he help?
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The Shape Japer is turning spheres into cubes - 6 has a scare on the marble run.
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Things that should be inside end up outside - 5 takes 3 out there to help sort the Puzzler out.
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When 1 goes out alone there's one more of everything - 4 rides the railway to the rescue.
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The Problem Blob is causing trouble - and things can't stop going forwards. 6 hitches a lift in a remote control car to help set things right.
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Things don't belong when Spooky Spoon mixes things up - another problem for 5.
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The Numbertaker is taking all the fours he can find - will 4 be able to escape his clutches?
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Boxes go wrong when the Shape Japer plays tricks - but 6 can do the trick too!
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Spooky Spoon makes sure things are well out of order - until 5 sorts her out.
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2007-02-19
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2007-02-20
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2007-06-15
Numbers 3, 4 and 5 are in the gym standing among a mixture of colourful circles, playing the circle game. The Agents call in reporting problems at the beach - 6 takes on the mission. Objects are behaving strangely - they've taken on a life of their own. It's the Shape Japer causing mayhem.
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